Quick note on coffeelock: Aspect of the Moon does not let you stop taking long rests, it lets you be more active during your long rests. Or you can separate the sorcery points gained from warlock spell slots from your normal sorcery points and say that those gained from warlock slots dissapear after one or two short rests (with the caveat that you have to spend your normal sorcery points first and your "sorclock points" only once the normal ones run out) There is a reason why i did not mention coffelocks in the original post, they are an exploit, there is no need to significantly nerf the sorcerer to fix an unintended combination. That way the only way you can start to accumulate spell slots over time via repeated short rests is if you are 20th level, and by then you are SUPPOSED to be powerful, many do consider the sorcerer capstone to be one of the weaker ones in the game, this trick will just ease that issue in that case. Which is a reasonable ruling, and pretty close to the ruling I would make myself, but it does slightly weaken sorcerers as they can no longer create 4th and 5th level spell slots before level 7 and 9 respectively.Ī more reasonable ruling would simply be to prevent sorcery points from being gained by converting warlock spell slots. Which would prevent the abuse that this type of build makes.īut of course! It's all about the DM and I'm not yours! So have fun with it! So personally as a DM I would rule that flexible casting slots would RECOVER spell slots rather than CREATE them. I don't believe the issue is the fact that it is a gamebreaking combo, but that it's gamebreaking far earlier than a capstone ability like the druid's at will wildshape. Its more of an fun challenge that may enrich your game than it is beging the DM for an +3 flame tounge sword at level 1 Well you are level 20, the game is long past broken especially when comparing to what an 20th level Moon druid gets at this point, with their at Will wildshapes being used every turn to just never dieĮven if you are doing this at low levels using warlock multiclassing your aversion to long rests already make you very vunerable since your only means of regaining hit points and ending certain debillitating effects is entirely up to your bard and cleric allies with greater restoration and cure wounds, and you might simply not have time to accumulate a lot of power between or during adventures depending on the pace your game moves by, and your spell progression Will be a mess so you might have many spell slots but they wont be very high level, you'd want to have many levels in warlocks to gain sorcery points fast and also sorcerer levels to spend them better, and it could make a lot of sense in universe as your sorcerous blood allows you to store the magical energies of your patron in a more compressed effective form allowing to to attain more of it at once. If your DM that lets you abuse this, you might just as well ask for more game-breaking stuff directly. The trick is to avoid long rests and to finish as many short rests as possible in order to slowly accumulate more power in the form of spell slots, shure you Will end up an sleep deprived gremlin who cannot Think straight, and you will using xanatars guide to everything risk gaining exhaustion levels as you do, but this should be no problem as you are proficient in con saves and should also by now have a party member with greater restoration (or have it yourself if you are a divine soul), with 7 consecutive 24 hour periods or one week of work you should have an additional 96 5th level spell slots and no sorcery points, as well as all your other spell slots. Monstrous Compendium Vol 3: Minecraft Creaturesġ: while there is a limit to how many sorcery points you can have at one time, there is no limit to the number of extra spell slots you can gain from flexible castingĢ: sorcerous restoration has no limit to the number of times it can be used between long restsģ: spell slots from flexible casting Only dissapear once you finish a long rest, so you can hoard them as much as you want
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